Lulleh2503 (talk | contribs) (Updated the stats to show correctly due to changes of a recent patch.) Tag: Visual edit |
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[[Category:Items| ]] |
[[Category:Items| ]] |
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[[Category:Items by quality| ]] |
[[Category:Items by quality| ]] |
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⚫ | |||
+ | This stat has seen some changes, most likely due to the 1.3 Combover Update. This stat now has it's own stack modifier and is now scaling badly beyond Blue stat rarity. |
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==Possible Properties== |
==Possible Properties== |
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Note that glove properties are 75% as strong as leg armor properties, chest armor is 150% as strong as leg armor properties, and helms are 175% as strong as leg armor properties. |
Note that glove properties are 75% as strong as leg armor properties, chest armor is 150% as strong as leg armor properties, and helms are 175% as strong as leg armor properties. |
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− | The below table assumes one stack of each property on a white item. If you make a copy of [https://docs.google.com/spreadsheets/d/ |
+ | The below table assumes one stack of each property on a white item. If you make a copy of [https://docs.google.com/spreadsheets/d/1oTGsLvMFNYbkmCXWeyyhwkqH9dCE2OJACj9zjZ5Ao30/ this Google Spreadsheet] , you can change the quality of the item and the property. |
[[The Megagong]] is an axe, but it has stun chance. |
[[The Megagong]] is an axe, but it has stun chance. |
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|Leg Armor |
|Leg Armor |
||
|- |
|- |
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− | | colspan="1" rowspan="3" |Weapon |
+ | | colspan="1" rowspan="3" |Weapon Stats |
|Berserk Chance (Axe) |
|Berserk Chance (Axe) |
||
− | |8 |
+ | |8.00 |
− | |2. |
+ | |2.80 |
− | |2. |
+ | |2.40 |
− | |1. |
+ | |1.20 |
− | |1. |
+ | |1.60 |
|- |
|- |
||
|Bleed Chance (Sword) |
|Bleed Chance (Sword) |
||
− | |15 |
+ | |15.00 |
|N/A |
|N/A |
||
|N/A |
|N/A |
||
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|- |
|- |
||
|Stun Chance (Hammer) |
|Stun Chance (Hammer) |
||
− | |10 |
+ | |10.00 |
|N/A |
|N/A |
||
|N/A |
|N/A |
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|N/A |
|N/A |
||
|- |
|- |
||
− | | colspan="1" rowspan="5" | |
+ | | colspan="1" rowspan="5" |Defensive Stats |
|Toughness |
|Toughness |
||
|N/A |
|N/A |
||
− | |17. |
+ | |17.50 |
− | |15 |
+ | |15.00 |
− | |7. |
+ | |7.50 |
− | |10 |
+ | |10.00 |
|- |
|- |
||
|Ice Resist |
|Ice Resist |
||
|N/A |
|N/A |
||
− | |17. |
+ | |17.50 |
− | |15 |
+ | |15.00 |
− | |7. |
+ | |7.50 |
− | |10 |
+ | |10.00 |
|- |
|- |
||
|Poison Resist |
|Poison Resist |
||
|N/A |
|N/A |
||
− | |17. |
+ | |17.50 |
− | |15 |
+ | |15.00 |
− | |7. |
+ | |7.50 |
− | |10 |
+ | |10.00 |
|- |
|- |
||
|Fire Resist |
|Fire Resist |
||
|N/A |
|N/A |
||
− | |17. |
+ | |17.50 |
− | |15 |
+ | |15.00 |
− | |7. |
+ | |7.50 |
− | |10 |
+ | |10.00 |
|- |
|- |
||
|Electric Resist |
|Electric Resist |
||
|N/A |
|N/A |
||
− | |17. |
+ | |17.50 |
− | |15 |
+ | |15.00 |
− | |7. |
+ | |7.50 |
− | |10 |
+ | |10.00 |
|- |
|- |
||
− | | colspan="1" rowspan=" |
+ | | colspan="1" rowspan="4" |Utility Stats |
|HP Regen |
|HP Regen |
||
|N/A |
|N/A |
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|- |
|- |
||
|Vampire Chance |
|Vampire Chance |
||
− | |5 |
+ | |5.00 |
|1.75 |
|1.75 |
||
− | |1. |
+ | |1.50 |
|0.75 |
|0.75 |
||
− | |1 |
+ | |1.00 |
|- |
|- |
||
|Move Speed |
|Move Speed |
||
− | |5 |
+ | |5.00 |
|1.75 |
|1.75 |
||
− | |1. |
+ | |1.50 |
|0.75 |
|0.75 |
||
− | |1 |
+ | |1.00 |
|- |
|- |
||
|Turbo Chance |
|Turbo Chance |
||
− | |7. |
+ | |7.50 |
− | |2. |
+ | |2.63 |
|2.25 |
|2.25 |
||
− | |1. |
+ | |1.13 |
− | |1. |
+ | |1.50 |
|- |
|- |
||
+ | | rowspan="10" |Offensive Stats |
||
⚫ | |||
+ | |Crit Chance |
||
− | |7.5 |
||
− | | |
+ | |15.00 |
+ | |N/A |
||
− | |2.25 |
||
+ | |N/A |
||
− | |1.125 |
||
− | | |
+ | |N/A |
+ | |N/A |
||
|- |
|- |
||
− | | colspan="1" rowspan="9" |Offense |
||
|Shock Chance |
|Shock Chance |
||
− | |10 |
+ | |10.00 |
− | |3. |
+ | |3.50 |
− | |3 |
+ | |3.00 |
− | |1. |
+ | |1.50 |
− | |2 |
+ | |2.00 |
|- |
|- |
||
|Poison Chance |
|Poison Chance |
||
− | |10 |
+ | |10.00 |
− | |3. |
+ | |3.50 |
− | |3 |
+ | |3.00 |
− | |1. |
+ | |1.50 |
− | |2 |
+ | |2.00 |
|- |
|- |
||
|Burn Chance |
|Burn Chance |
||
− | |10 |
+ | |10.00 |
− | |3. |
+ | |3.50 |
− | |3 |
+ | |3.00 |
− | |1. |
+ | |1.50 |
− | |2 |
+ | |2.00 |
|- |
|- |
||
|Freeze Chance |
|Freeze Chance |
||
− | |10 |
+ | |10.00 |
− | |3. |
+ | |3.50 |
− | |3 |
+ | |3.00 |
− | |1. |
+ | |1.50 |
− | |2 |
+ | |2.00 |
|- |
|- |
||
|Fire Power |
|Fire Power |
||
|N/A |
|N/A |
||
− | |24. |
+ | |24.50 |
− | |21 |
+ | |21.00 |
− | |10. |
+ | |10.50 |
− | |14 |
+ | |14.00 |
|- |
|- |
||
|Ice Power |
|Ice Power |
||
|N/A |
|N/A |
||
− | |24. |
+ | |24.50 |
− | |21 |
+ | |21.00 |
− | |10. |
+ | |10.50 |
− | |14 |
+ | |14.00 |
|- |
|- |
||
|Poison Power |
|Poison Power |
||
|N/A |
|N/A |
||
− | |24. |
+ | |24.50 |
− | |21 |
+ | |21.00 |
− | |10. |
+ | |10.50 |
− | |14 |
+ | |14.00 |
|- |
|- |
||
|Electric Power |
|Electric Power |
||
|N/A |
|N/A |
||
− | |24. |
+ | |24.50 |
− | |21 |
+ | |21.00 |
− | |10. |
+ | |10.50 |
− | |14 |
+ | |14.00 |
|- |
|- |
||
|Dmg Reflect |
|Dmg Reflect |
||
|N/A |
|N/A |
||
− | |70 |
+ | |70.00 |
− | |60 |
+ | |60.00 |
− | |30 |
+ | |30.00 |
− | |40 |
+ | |40.00 |
|} |
|} |
||
The information in this article is accurate as of 1.4.33 (Sep 2019) |
The information in this article is accurate as of 1.4.33 (Sep 2019) |
||
+ | |||
+ | (Thanks to whoever made the first spreadsheet, which this updated version is based on) |
Revision as of 23:52, 10 September 2019
Craftable items in Crashlands have different qualities. Except for legendary items and items crafted using the Foundry, the quality of weapons and armor is random. You can keep crafting to try to get a better quality or upgrade them with the Juiceforge. Items can be salvaged in the inventory with the recycle button.
Item Qualities
Weapon and Armor Qualities
Prefix: Normal items are colored white. They are the weakest items. They contain 3 properties. The Properties have a 100% Value of white (Toughness on Leg-Armor for Example is 10).
Prefix: Acceptable items are colored green. They are an improved version of their normal counterparts. They contain 4 properties. The Properties have a 105.5% Value of white (One stack of toughness on Leg-Armor for Example is 10.5).
Prefix: Satisfying items are colored blue. There is a good chance they'll be extremely useful. They contain 4 properties. The Properties have a 111% Value of white (One stack of toughness on Leg-Armor for Example is 11.1).
Prefix: Excellent items are colored pink. These are the rarest randomly crafted items. They contain 5 properties. The Properties have a 116.5% Value of white (One stack of toughness on Leg-Armor for Example is 11.6).
Prefix: Legendary/Ludricous items are colored orange. They can be crafted seperately in a workstation and need one legendary ingredient to craft. They contain 5 properties. The Properties have a 122% Value of white (One stack of toughness on Leg-Armor for Example is 12.2).
Weapons always have 1 more property than armor items.Ludricous items can only be made in a Juiceforge by upgrading an Excellent Weapon/Armor with 13 Crystallized Juices.
Property Qualities
Each property on an item can either have one "stack" (white) or multiple (another color). They have diminishing returns. For instance, a white helm could have 17.5% toughness and 17.5% ice resist (two white properties with one stack each) or it could have 32.9% toughness (one green property with two stacks). The ratios are listed below.
Prefix: Normal properties are colored white.
Prefix: Acceptable properties are colored green. They take up two property slots, but they aren't twice as powerful as a white property. Instead, they are 1.88 times as powerful as white properties.
Prefix: Satisfying properties are colored blue. They take up three property slots, but they aren't three times as powerful as a white property. Instead, they are 2.64 times as powerful as white properties.
Prefix: Excellent properties are colored pink. They take up four property slots, but they aren't four times as powerful as a white property. Instead, they are 3.28 times as powerful as white properties.
Prefix: Legendary/Ludricous properties are colored orange. They take up five property slots, but they aren't five times as powerful as a white property. Instead, they are 3.8 times as powerful as white properties.
Berserk/Sec
This stat has seen some changes, most likely due to the 1.3 Combover Update. This stat now has it's own stack modifier and is now scaling badly beyond Blue stat rarity.
Possible Properties
Note that glove properties are 75% as strong as leg armor properties, chest armor is 150% as strong as leg armor properties, and helms are 175% as strong as leg armor properties.
The below table assumes one stack of each property on a white item. If you make a copy of this Google Spreadsheet , you can change the quality of the item and the property.
The Megagong is an axe, but it has stun chance.
Weapon | Helm | Chest Armor | Gloves | Leg Armor | ||
Weapon Stats | Berserk Chance (Axe) | 8.00 | 2.80 | 2.40 | 1.20 | 1.60 |
Bleed Chance (Sword) | 15.00 | N/A | N/A | N/A | N/A | |
Stun Chance (Hammer) | 10.00 | N/A | N/A | N/A | N/A | |
Defensive Stats | Toughness | N/A | 17.50 | 15.00 | 7.50 | 10.00 |
Ice Resist | N/A | 17.50 | 15.00 | 7.50 | 10.00 | |
Poison Resist | N/A | 17.50 | 15.00 | 7.50 | 10.00 | |
Fire Resist | N/A | 17.50 | 15.00 | 7.50 | 10.00 | |
Electric Resist | N/A | 17.50 | 15.00 | 7.50 | 10.00 | |
Utility Stats | HP Regen | N/A | 0.14 | 0.12 | 0.06 | 0.08 |
Vampire Chance | 5.00 | 1.75 | 1.50 | 0.75 | 1.00 | |
Move Speed | 5.00 | 1.75 | 1.50 | 0.75 | 1.00 | |
Turbo Chance | 7.50 | 2.63 | 2.25 | 1.13 | 1.50 | |
Offensive Stats | Crit Chance | 15.00 | N/A | N/A | N/A | N/A |
Shock Chance | 10.00 | 3.50 | 3.00 | 1.50 | 2.00 | |
Poison Chance | 10.00 | 3.50 | 3.00 | 1.50 | 2.00 | |
Burn Chance | 10.00 | 3.50 | 3.00 | 1.50 | 2.00 | |
Freeze Chance | 10.00 | 3.50 | 3.00 | 1.50 | 2.00 | |
Fire Power | N/A | 24.50 | 21.00 | 10.50 | 14.00 | |
Ice Power | N/A | 24.50 | 21.00 | 10.50 | 14.00 | |
Poison Power | N/A | 24.50 | 21.00 | 10.50 | 14.00 | |
Electric Power | N/A | 24.50 | 21.00 | 10.50 | 14.00 | |
Dmg Reflect | N/A | 70.00 | 60.00 | 30.00 | 40.00 |
The information in this article is accurate as of 1.4.33 (Sep 2019)
(Thanks to whoever made the first spreadsheet, which this updated version is based on)