General Tips

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Tip 1: Gathering[edit | edit source]

It is worth collecting everything, especially early on. You have an unlimited amount of inventory space so there's never a reason not to stop to collect a resource that might come in handy later on. Special attention should be paid to fishing spots and plants that regrow on a timer, resources that appear infrequently or in dangerous areas. As a rule of thumb, the further one goes from the middle of the camp, the rarer the resources and the tougher the mobs. Very few resources really stop being useful, as even advanced recipes often require ingredients from early stages. Collect everything you can in the beginning so that when you go to make things, you have everything.

Tip 2: Potions[edit | edit source]

Potions are worth the effort of gathering the ingredients and crafting them. They usually have a larger effect and longer cooldown than healing items/plants you will find in the wild. Keep in mind that you can't switch potions in combat, so plan ahead what you will need on your skill bar, especially before taking on a tough enemy or boss. Sometimes it's worth having two different grades of healing items so you can alternate between them while the other is still cooling down.

Tip 3: Fishing[edit | edit source]

Each ball you snag while fishing corresponds to an item, and some more valuable items are associated with the larger balls (depth charges, fatheaded slurpers). Use the fishing buff stones and/or a Nasty Lure trinket for going fishing. Each will increase the amount of fishes by 40%. Fishing is an important activity as it is the quickest way to get fatheaded slurpers, the main component for healing potions, which will be your biggest bottle-neck as you exit early-game. Fishing spots have a 2h cooldown, so mark good ones with a wooden sign so you can alternate between them around the map.

Tip 4: Seeding[edit | edit source]

If you start seeding your own Components then you can speed up the growth by throwing a Waterbomb on it. It will grow instantly! You can also use Harvest Bombs to instantly farm your grown Components. If you put Potted Plants nearby, they will also be affected by the Waterbomb and instantly grow. Note that some seeds require a recipe to be produced (e.g. dusk stones), instead of being dropped directly by the plant.

Tip 5: Sleeping[edit | edit source]

A few creatures in Crashlands only appear by night. Use the Stone Bed to speed up day and night cycle. It's also a great way to heal for free. If you carry an extra bed around with you and at least one floor to put it on, you can sleep anywhere.

Tip 6 : Creature Eggs[edit | edit source]

You can get creature eggs only from the largest creatures, usually the ones with mother/father names. The smallest creature of a species does not drop an egg., so forget about slaying 1000 wompits to get its egg. Kill the heifer wompit and the bull wompit ones.

Tip 7 : Health[edit | edit source]

1) Keep re-crafting armor until you get Satisfactory if not Excellent ones: the better the armor quality, the better the health bonus. The Vampire trait can replenish your health while you are attacking your enemies. 2) Defeat the Baconweed Fairy to get the Baconband. It can replenish your health by 0.25% every second. You can get this questline from Ugy's Meadow. Talk to the Tendraam there. 3) If you're dying a lot, equip two different kinds of health potions so you can alternate between them.

Tip 8: Progression[edit | edit source]

The game is pretty well balanced so if you are ever stuck unable to kill a monster you have encountered, it's probable that you simply aren't meant to tackle it yet. A combat with a tough creature should not last longer than a 2-3 minutes, unless you're facing the boss. A good indicator that the creature should be left alone is that it can one-shot you with a basic attack. As well, if the damage you deal to it is in the single digits, and after the first 30 seconds it doesn't look like you've done any damage. However, keep in mind that all creatures have varying resists and weaknesses, so a different kind of attack may work better.

Tip 9: Combat[edit | edit source]

  • If you're focusing on a specific creature type or a boss, bring along the pet that's best suited for the job. Toughness (Wompit) applies against physical damage. Glutterflies pair well with poison. Tartils with fire. Zugs with lightning. Glidopus and Wat give turbo and movement speed.
  • Align your pet, weapon, armor, trinkets, and attacks (secondary weapons or bombs) so their effects stack effectively. A creature that increases your poison damage isn't helping you if you don't do poison damage.
  • The stun wrench is absolutely indispensable early in the game, but it doesn't reset attacks on all monsters. Wompits do have to restart their jumps, but Glidopi don't have to re-prepare their dash. This means that if that monster is stunned right before it attacks, it will unleash the skill immediately after the stun status wears off. Luckily though, when stunned so late, it won't change trajectory when coming out of it. So if you just barely prevented an attack by using the stun wrench, you should run away from the attack that should have hit you as you would normally. This is not the case for all animals. The blo-pipe, fingarang, and blowtorch can also be particularly effective, especially when paired with the right bonuses.
  • Let your pet do the work against dangerous enemies and bosses. Pets are invincible, so let them stay close to the boss while you focus on avoiding getting killed, and launching attacks when it's safe to do so.